|More information on the SCA,
including how to join,
can be found via these links:
- Life in the Current Middle Ages
- What is "Anachronism"?
- What is the SCA?
- Where did the SCA Come From?
- How is the SCA Organized?
- Why Do you all have such funny names?
- Rank in the SCA, or How Come She is Wearing a Crown?
- SCA Fighting
- Feasting, Dancing and Merrymaking
- What Kind of Person Joins the SCA?
- How You Can Get Involved
The SCA is the Society for Creative Anachronism, which is a group dedicated to researching and recreating pre-17th-century history in the present. We concentrate on the European Middle Ages and Renaissance but other cultures and earlier time periods are also studied and recreated.
Many groups meet weekly, and at these meetings we dance, talk, study, learn, revel, and make plans. But first, let's get a little bit of info about the SCA in general.
An "Anachronism" is something that is out of its proper time frame. "Creative Anachronism" takes the best qualities of the Middle Ages and Selectively re-creates them in the modern world.
The avowed purpose of the SCA is the study and recreation of the European Middle Ages, its crafts, sciences, arts, traditions, literature, etc. The SCA "period" is defined to be Western civilization before 1600 AD, concentrating on the Western European High Middle Ages. Under the aegis of the SCA we study dance, calligraphy, martial arts, cooking, metal work, stained glass, costuming literature... well, if they did it, somebody in the SCA does it.
As you can probably guess, the thing that separates the SCA from a Humanities 101 class is the active participation in the learning process. To learn costuming, you design and build costumes. To learn SCA infantry fighting, you make armor, weapons, shields, etc., and put them on and go learn how it feels to wear them when somebody is swinging a (rattan) sword at you. To learn brewing, you make (and sample!) your own wines, meads and beers.
You will frequently hear a SCA person describe the SCA as recreating the Middle Ages "as they ought to have been." In some ways this is true -- we have few plagues, indoor plumbing, few peasants. In the dead of winter we have other things to eat than King's venison, salted pork and dried tubers. However, a better description is that we are selectively recreating medieval culture, choosing elements of the culture that interest and attract us.
The SCA was started in 1966 in Berkeley, California by a group of science fiction and fantasy authors and fans who wanted a theme party. Following the party, a group got together to discuss the idea of a medieval re-creation and re-enactment group (which has ended up being much like the Civil War, Revolutionary War or Buckskinning re-enactment groups that were beginning to form in the US). In Britain, medieval and British Civil War recreation societies had existed for any number of years. The Californians incorporated as a non-profit educational society, started forming groups, and away they went.
Since 1966, the society has grown to include over 30,000 paying members in the US, Canada, Great Britain, Sweden, Finland, Germany, Italy, Okinawa, New Zealand, Australia, Iceland, the Netherlands, Scotland, Ireland, and Spain. Many of us guess that for every dues-paying member, there are three or four other active participants.
The SCA is a feudal society. The SCA "Knowne World" is divided into thirteen Kingdoms, each with a King and Queen (who rule by right of arms), a Prince and Princess (heirs to the throne), and a council or Curia of Great Officers who handle the day to day business of running the kingdom.
A feudal society takes its form from the idea of service and duty. A noble owes duty of service to his lord, who might be a Baron or Knight. In return, his lord owes protection from danger and food, money, etc., when times are bad. For his own part, the lord owes fealty (the word that encompasses this idea of reciprocal responsibilities) to his own overlord, and so on up the ladder to the King. In return for their service as good stewards of the land and readily available warriors, the King owes Knights, Barons, and other high nobles protection, honor, and a return of money, food, etc., in times of hardship. It is something like the idea of a Pyramid club, but the benefits are greater and the ideas of personal honor and mutual responsibility, not profit, tie the structure together (or at least it did in Europe for nearly a thousand years).
In the SCA this structure underlies our Society, although not nearly as rigidly as in the medieval days. Our King, the head of our Kingdom and our liege lord, has fought in a Crown Tournament for the right to make his Lady Queen and the right to wear the crown. Royalty are bound by the laws and customs of the kingdom and the Society as a whole, but still wield significant power over their subjects. Of course, six months later there is a new King, with different ideas. Life can get interesting.
Every person in the SCA picks a name to use in the Society. It could be something simple and familiar (John of Wardcliff) or something elaborate and exotic (Oisin Dubh mac Lochlainn). Most people pick a time period in the SCA "period" (pre-1600) and a country (any place that can documented and proven to have had trade with western civilization during the period), and choose a name from that. Some SCA members try to create a "persona" which could have lived in some time and place within the scope of the SCA, and fit their garb and activities to that persona; some people try to live at events as if they were their personae. Other folk simply pick a name and go ahead with life if the "Current Middle Ages."
Even our towns have medieval names. Lansing, MI, is Northwoods, Toronto is Eoforwic, Boston is Carolingia, the San Francisco bay area is the Principality of the Mists, etc.
The SCA has its own College of Arms, which assists members in choosing a registering their SCA names and heraldic devices. The College of Arms assists members in their research, to ensure that their names and devices are appropriate to the medieval world we try to create, and ensures that each person's name and device will be unique.
The SCA has an elaborate system of rank, awards, and honors, which are granted to individual members by the royalty in return for various kinds of service to the Society. SCA rank is earned, not inherited: Everyone is presumed to be minor nobility to start, but any noble titles or honors used in the SCA must be earned in the SCA. Many new members (and lots of long-time members!) find the SCA's system of rank to be rather peculiar, in that it differs rather radically from medieval practice. Like many of the SCA's institutions, our system of rank wasn't so much planned as evolved. It seems to serve our needs most of the time, but don't be surprised to hear people discussing how it could be improved.
There are two sorts of peers in the SCA; Royal Peers and Awarded Peers. Royal Peers are folk who have ruled a Kingdom or Principality at least once. Ex-Princes are Viscounts, Ex-Princesses Viscountesses, and from there it gets complex. Those who have been King or Queen once are Counts/Countesses. Those who have been King or Queen twice are Dukes/Duchesses. Those who have been King or Queen more than that are generally considered masochistic! (Small in-joke!) There are many who have reigned at least three times, and in the West there is a legendary Duke who has been King eight times.
Other sorts of Peers are folk who, by dint of talent, hard work, and long effort, have earned recognition for their contributions and skills. There are three awarded peerage orders, all of which have the same basic requirements: new companions must be honorable and courteous, familiar with the basic gentle arts of a medieval court, and should have proven their dedication to the Society and its ideals. These orders rank equally. The oldest of the peerage orders is the Chivalry. The chivalry, who include the Knights, are fighters who have achieved great skill at arms, and who are considered by the other members of the Chivalry to be models of prowess, chivalry, and honor. The knight is considered by many to be the central figure in our medieval mythos. Second oldest is Order of the Laurel, which is awards to craftsmen and artists recognized for their research in medieval crafts, their willingness to teach their skills, and their skill at their arts. The laurel wreath was anciently used to crown victors at Greek games, great poets, etc., and has always been a mark of achievement and skill. Finally, there is the Order of the Pelican, given to those whose work in service to the SCA has made a great difference. Companions of the Pelican are often skilled bureaucrats -- somebody *has* to do the hard paperwork of running a Kingdom of 3000 people in, and some people keep working at this sort of task for years. The Pelican was thought in medieval times to be the most self-sacrificing animal: It was thought a Pelican would pierce her breast to allow her heart's blood to drip into the mouths of her offspring when food was short. Peers are created by the desire of the King and Queen in accordance with the recommendations of the companions of the order.
Fighting in the SCA evolved from what happened when two armed knights were unhorsed and had to fight on the ground. It resembles nothing so much as medieval foot tournaments. There are two basic types of SCA fights: single combat, and group or team battles, known as melees. SCA fighting does have rules. The first, and most important rule, is that each and every fighter on the field has honor. The fighter keeps faith with his honor by accepting blows that would be killing or wounding (more about this a little later).
The second basic principle is like the first; A fighter keeps faith with his brother fighters by acknowledging his opponent's word -- if he says a blow was too light to cause injury, then it was light. Since we prefer that no one get hurt, SCA fighting is done with real armor (made with leather, metal, padding, kydex, etc) and rattan swords. Rattan is that bambooe-like stuff, only with a solid core, that furniture is made of. Rattan, surprisingly enough, is springy enough to absorb some of the force of the blow (although blows are real solid) and light enough to approximate a real steel sword. Swords are made by wrapping rattan staffs with strapping tape, covering them with duct tape for aesthetic reasons, and attaching some sort of crosspiece or guard. Armor is much more complex -- some armor, being made of steel, rivets, leather, etc, can take more than 40 hours per piece of armor (for example, a gauntlet, or armored glove, with moving fingers and joints can take upwards of 75 hours to complete).
There are several essential and required pieces of armor -- helm, neck and cervical vertebrae protection, elbows and knees, kidneys, hands, groin. After that, most SCA fighters wear chest, leg, arm and forearm, and foot protection.
Before being allowed to participate in combat without close supervision, each fighter is trained by senior fighters, known as "marshals." This training aims at ensuring that the fighter is safe to himself or herself and to others, and typically lasts a few months. As part of this training, the novice fighter is taught how to recognize a "good" blow. Each fighter judges whether blows received in combat strike hard enough to do injury through armor. If the blow is "good" to an arm or leg, the fighter will give up use of that limb; if the blow is good to the head or body, the fighter is "dead," and falls to the ground, signaling that his opponent is victorious. At the end of training, each fighter must prove to a panel of marshals that he is competent to fight on his own. If the panel decides the fighter is safe (not good, you understand, but unlikely to hurt him or herself or an opponent) they authorized him or her to fight in tournaments. This process (from starting to fight to being authorized) can take from a couple of months to a year or more.
One of the most interesting parts of the SCA is "events," our word for the times when we put on our medieval clothing, go out and dance those dances we've been practicing, flirt, eat, talk, and generally have a good time. Events are held almost every weekend of the year somewhere; some weekends there may be as many as a couple dozen events scattered around the SCA. Most groups hold at least one event per year; some larger groups will hold two or more. At events there are often tournaments, art exhibits or competitions, classes on all manner of medieval skills, workshops, and, later in the evening, a medieval feast, Royal or Baronial Court, and dancing. There are many different kinds of events, and the common pattern varies from place to place and season to season. The events are the most fun to most folk, because you get to go and show off all the things you have been learning in the past few months.
SCA folk tend to be people like you and me -- just plain folks, but people who enjoy doing something more with their weekends. It seems that a high percentage of SCA members are involved in high tech fields -- Computers, Aerospace, high energy physics, etc. Perhaps the attraction the SCA holds for them can be attributed to the fact that people who spend all week with highly complex, modern technology find it relaxing to spend their leisure time working with a different kind of technology, in a less modern setting. There are lots of people in all fields in the SCA -- historians, writers, secretaries, law enforcement personnel, teachers, programmers, insurance agents -- the appeal of the SCA is widespread.
We welcome you to attend our local meetings and our events. You needn't join the SCA, Inc., to attend and participate (although if you decide to be with us regularly, you may wish to join). The only requirement to come to an event is that you make some attempt at pre-1600 costume -- and most groups have "loaner" costumes for people who want to come to their first event. Each SCA participant remembers the day she or he started, and most are happy to help a newcomer have the same kind of positive experience. Local groups may have officers whose sole duty is to help new members find their way into the SCA. In Artemisia, many groups have a Chatelaine, an officer who assists new members and disseminates information to the public, usually through local media. The Chatelaine usually has the "loaner" clothing (sometimes referred to as "Gold Key"), as well as feast gear (plates, mugs, tablewear, etc.) that can be used to make your first event experience even more authentic.
This document was created by Jheromyn ben Mikiel from compiling and editing information found on the SCA.org website, the Kingdom of Artemisia website, and the Forward Into the Past article.